Version 22.214.171.124 - Released 2015-10-04
by Andrew Hazelden
If you have a support question for RocketComp you can contact the author via email: firstname.lastname@example.org
RocketComp is a new Maya plug-in that instantly connects Maya to 10 of the most popular desktop compositing applications in use today. With a single click, your entire Maya scene is analysed and a new compositing project file is created containing all of your rendered footage.
The new compositing project contains references to all of the rendered images generated by your Maya scene, along with additional details like the sequence duration, resolution of the imagery, active image planes, render layer names, and render layer transfer modes.
RocketComp is compatible with the following popular composting tools: The Foundry Nuke and NukeX, Blackmagic Design Fusion, Adobe After Effects, Adobe Photoshop, Adobe Premiere Pro, Adobe Illustrator, Krita, Gimp, and HitFilm Pro.
RocketComp works with Maya 2012 to 2016 and runs on Windows, Mac OS X 10.9 Mavericks, Mac OS X 10.10 Yosemite, Mac OS X El Capitan, and Linux 64-Bit systems.
RocketComp will recognize media rendered in Maya using: Arnold, Maxwell Render, Mental Ray, PlayblastVR, and the Maya Software renderer.
Since RocketComp supports scenes with multiple cameras it can handle the complexity of both stereoscopic, and virtual reality compositing workflows with ease.
RocketComp finally eliminates the tedious and repetitive task of creating a new composite each time you render a Maya scene. After using RocketComp for even a single day, it will forever change the way you work.
The RocketComp shelf has a set of tools that simplify and automate common functions:
The RocketComp menu is accessible from the Maya Rendering menu set. You can use this menu to quickly access the same options that are found in the RocketComp shelf.
If you want to reset RocketComp back to its default state, you can use the RocketComp menu to select the
Reset RocketComp to the Default Settings menu item. This will clear out any user customized options in the RocketComp preferences window.
There are several example Maya scene files included with RocketComp. The examples are located in the folder:
worklight_renderlayers_project scene has an illuminated worklight model located in a dark environment with blue moonlight coming in from the background. There are three render layers in this example that demonstrate how the foreground worklight object, the worklight's shadows, and a wooden floor can be split into separate render layers to help with the compositing process.
This is a very simple example that has a polygon cube and a sphere separated on their own render layers. It is quick to render and simple to understand.
You need to have Premiere Pro running already and an active Premiere project open in order for the RocketComp Premiere Edit link tool to work. The RocketComp preferences allow you to choose if you want to send the first frame from a batch rendered image sequence, or an encoded movie to Premiere Pro.
In order to use the encoded movie option, you need to run the RocketComp
Encode Movie shelf tool first to generate the video file:
Encode a set of movie files using FFMPEG
Vray for Maya support is not yet implemented in the current version of RocketComp. At the moment, the development and testing of RocketComp has been done primarily with the Maya Software Renderer, Mental Ray, PlayblastVR, Maxwell Render, and Arnold renderers.
If you want to use the Krita and Gimp shelf tools, you need to render out .png format images from Maya. This is due to the fact the OpenRaster .ora file format is actually a zip archive that acts as a container for a series of transparent PNG images.
If you are using the Krita or GIMP tools with RocketComp on Linux, you may have to download the latest build of Krita and GIMP for compatibility, as legacy releases of the programs lacked support for the OpenRaster .ora image format that is used by RocketComp.
The current implementation of the movie encode feature is designed to work with 8-bit per channel image formats.