Version 184.108.40.206 - Released 2016-10-06
by Andrew Hazelden
PlayblastVR for Maya is available by special order only.
PlayblastVR for Maya is priced at $249 USD for a permanent single user license. Upgrades are priced at $99 USD. A PlayblastVR v2 license includes one year of basic installation and usage technical support. Updates will be provided free of charge through the 2.x version release cycle.
PlayblastVR does not use an online licensing system which means the toolset can be used in an offline, non internet connected environment. Unfortunately that also means it is not possible to provide a trial version of the plug-in as there is no way to enforce a trial limit in either duration or functionality.
When PlayblastVR is used in a multi-user environment, PlayblastVR technical support is provided with a single end user point of contact condition that means a single system administrator at the customer's location will be responsible to forward any support requests to the PlayblastVR developer from the other users in the customer's organization.
PlayblastVR is a renderer for Maya that creates hardware rendered panoramic images using OpenGL or DirectX, and Maya's native Viewport 2.0, High Quality Viewport, or the Legacy rendering modes. The PlayblastVR renderer allows you to create immersive previz renderings of Maya scenes in 18 different panoramic image projections including LatLong, angular fisheye / domemaster, cylindrical, and numerous cubic panorama formats.
PlayblastVR works by hardware rendering 6 cubic views of your scene for each frame in your sequence. Then PlayblastVR warps and transforms the pictures into the final panoramic image projection using a combination of the Panotools and Imagemagick libraries.
Since the PlayblastVR renderer is built on top of Maya's native hardware viewport based preview system you can render previews of elements like animated polygon and NURBS geometry, lights, fluid effects volumes, FumeFX volumes, paint effects strokes, sprites, particles, nParticles, nHair and fur, cloth sims, and shading networks.
PlayblastVR supports rendering output to Google PhotoSphere spherical panoramas, and YouTube 360 + Facebook 360 movies with automatic metadata embedding.
After a PlayblastVR panoramic batch sequence rendering is completed it will be automatically sent to a panoramic viewing program or a video playback tool like DJV Viewer, Adobe SpeedGrade, Amateras Dome Player, Assimilate Scratch and Scratch Player, Buf Software BVIEW, Domemaster3D DomeViewer, Kolor Eyes, GoPro VR Player, QuickTime, Whirligig, Whirligig SteamVR, VLC, VLCwarp Player, RV, Live View Rift, FCheck, or IMF Display.
PlayblastVR previz renderings will save you time & money because hardware based panoramic renderings make better use of the artist’s time. Using PlayblastVR will also free up your render nodes from having to use a slower software based production renderer to output your animation test renderings into a panoramic format.
PlayblastVR supports Windows 7-10 64-Bit, Mac OS X 10.9 Mavericks, 10.10 Yosemite, 10.11 El Capitan, 10.12 Sierra, and Linux RHEL 7/CentOS 7+ 64-Bit.
PlayblastVR v2.2 adds initial Maya 2017 support including the "Render Sequence" feature and "Workspace Control" based dockable windows, Hardware Fog support, a new "Advanced" tab in the render settings window with controls for re-rendering footage and applying Hold-Out Masks, a new "Selection Highlighting" checkbox, a pair of "Hide ALL" and "Show ALL" buttons in the Visibility Options, the ability to use the PlayblastVR "Show Batch Render Using" command with 3rd party rendered images, custom multi-camera rig and stereo rendering MEL scripting support, enhanced PlayblastVR movie encoding to H.265 (HEVC), ProRes 422, ProRes 422 HQ, and DNxHD, QuickTime Player viewing support, and a new
PLAYBLASTVR_TEMP_PATH environment variable for moving the temporary rendered images to another folder, disk, or network volume.
If you have a support question for PlayblastVR you can contact the author via email: