Domemaster3D End of Support

I've collaborated with Roberto Ziche on the development of the Domemaster3D suite of open source fulldome stereo and LatLong stereo production lens shaders for quite a few years now. The DomeAFL_FOV_Stereo lens shader that Rob Read More...

Check out the new Maxwell Render Training on Maxwell Zone

The main reason I'm writing this blog post is that I wanted to mention that Mihai Iliuta has been hard at work on a new professional Maxwell Render training video series called Basics & Beyond. It has just been released on his Read More...

Maya 2016 Legacy Hypershade Mode

Today I spent some time working on a new Domemaster3D update that is under development. Part of that effort was in improving the Dome Diagnostics tool that analyzes your Maya session and probes the Maya settings, active plugins, renderers, Read More...

Maxwell Render ASCII Scene Format

I've started work on creating a Maxwell Render based ASCII text scene description format. This will make it easier for a visual effects artist, or a rendering technical director to make quick edits to a Maxwell scene file using a Read More...

The Fulldome Blog – Fisheye & Spherical Collection

Jason Fletcher of  "The Fulldome Blog" has finished the latest update to his big list of Fulldome/Panoramic 360°/VR lens shaders and post production tools. I'm constantly impressed with the rapid growth of the VR tools that have come Read More...

PanoView for Maxwell Render 3.2

Overview The latest version of Maxwell Render 3.2 has integrated a set of stereoscopic panoramic rendering features that use the same stereo camera lens model and technology as the Domemaster3D toolset that my co-developer Roberto Read More...