Domemaster3D End of Support

I've collaborated with Roberto Ziche on the development of the Domemaster3D suite of open source fulldome stereo and LatLong stereo production lens shaders for quite a few years now. The DomeAFL_FOV_Stereo lens shader that Rob Read More...

Autodesk’s Journey to VR Series Covers Domemaster3D in Maya and 3DS Max

Daryl Obert from the Autodesk "Maya Monday" tutorial series is working hard on a new project called "Journey to VR".  This new Autodesk video blog chronicles the tools, techniques, and leading projects/companies that are pushing Read More...

Maya 2016 Legacy Hypershade Mode

Today I spent some time working on a new Domemaster3D update that is under development. Part of that effort was in improving the Dome Diagnostics tool that analyzes your Maya session and probes the Maya settings, active plugins, renderers, Read More...

The Fulldome Blog – Fisheye & Spherical Collection

Jason Fletcher of  "The Fulldome Blog" has finished the latest update to his big list of Fulldome/Panoramic 360°/VR lens shaders and post production tools. I'm constantly impressed with the rapid growth of the VR tools that have come Read More...

Arnold Syntax Highlighter Updated

One of the projects I have been working on for a few years now is a set of syntax highlighting modules for the excellent and now industry standard visual effects rendering tool called Arnold by Solid Angle. Arnold is an easy to use and Read More...

Domemaster3D for Cinema4D + Arnold C4DtoA

Update: You can now download the beta version of the Domemaster3D Cinema4D + Arnold C4DtoA shaders from the Domemaster3D project page. There is a new wiki page that covers the shaders installation and use. Today I did the first render Read More...