RocketComp for Maya

  • RocketComp for Maya Titles

RocketComp is a new Maya plug-in that instantly connects Maya to 10 of the most popular desktop compositing applications in use today. With a single click, your entire Maya scene is analysed and a new compositing project file is created containing all of your rendered footage.

The new compositing project contains references to all of the rendered images generated by your Maya scene, along with additional details like the sequence duration, resolution of the imagery, active image planes, render layer names, and render layer transfer modes.

RocketComp is compatible with the following popular composting tools: The Foundry Nuke and NukeX, Blackmagic Design Fusion, Adobe After Effects, Adobe Photoshop, Adobe Premiere Pro, Adobe Illustrator, Krita, Gimp, and HitFilm Pro.

RocketComp works with Maya 2012 to 2016 and runs on Windows 7-10 64-Bit, Mac OS X 10.9 Mavericks, 10.10 Yosemite, 10.11 El Capitan, 10.12 Sierra, and Linux RHEL7/CentOS 7+ 64-Bit.

RocketComp will recognize media rendered in Maya using: Arnold, Maxwell Render, Mental Ray, PlayblastVR, and the Maya Software renderer.

Since RocketComp supports scenes with multiple cameras it can handle the complexity of both stereoscopic, and virtual reality compositing workflows with ease.

RocketComp finally eliminates the tedious and repetitive task of creating a new composite each time you render a Maya scene. After using RocketComp for even a single day, it will forever change the way you work.

Documentation
To learn more about the many features available in RocketComp be sure to check out the online documentation.
Supported Renderers
    • Arnold
    • Maxwell Render
    • Mental Ray
    • PlayblastVR
    • Maya Software Renderer
What Can RocketComp Do?

The RocketComp makes it easier to bridge the divide between 3D rendering in Maya and the compositing stages of post production. Here are a few examples of what each RocketComp tool can do.

Autodesk Maya

RocketComp can send your Maya rendered imagery to After Effects in a single click and will build a new comp for all of the renderable cameras in Maya with each of the render layers automatically placed into the new comp and named correctly. The After Effects project folder is kept organized with separate folders for the comps, the media, and the solid background shapes.

RocketComp can send your Maya rendered imagery to After Effects in a single click and will build a new comp for all of the renderable cameras in Maya with each of the render layers automatically placed into the new comp and named correctly. The After Effects project folder is kept organized with separate folders for the comps, the media, and the solid background shapes.

The RocketComp to Photoshop bridge will import the Maya render layer footage quickly and efficiently as placed images in a new Photoshop PSD document. RocketComp supports the loading of imagery from multiple cameras at the same time, and the media will be loaded into Photoshop using 1 folder group per Maya camera. This is handy for stereoscopic and virtual reality workflows as it keeps things organized. RocketComp will also apply transfer modes automatically to the new Photoshop image layers based upon the Maya settings.

The RocketComp to Photoshop bridge will import the Maya render layer footage quickly and efficiently as placed images in a new Photoshop PSD document. RocketComp supports the loading of imagery from multiple cameras at the same time, and the media will be loaded into Photoshop using 1 folder group per Maya camera. This is handy for stereoscopic and virtual reality workflows as it keeps things organized. RocketComp will also apply transfer modes automatically to the new Photoshop image layers based upon the Maya settings.

RocketComp will send your Maya render layer media to the Foundry’s Nuke and NukeX compositing tools. There is also an option to copy the render layer data from Maya to your clipboard so the Nuke image “reader” nodes can be pasted into an existing comp node tree. If you are a hobbyist just starting out with Nuke there is an option in the RocketComp preferences to automatically launch the Nuke Non-commercial version when the shelf tool is clicked.

RocketComp will send your Maya render layer media to the Foundry’s Nuke and NukeX compositing tools. There is also an option to copy the render layer data from Maya to your clipboard so the Nuke image “reader” nodes can be pasted into an existing comp node tree. If you are a hobbyist just starting out with Nuke there is an option in the RocketComp preferences to automatically launch the Nuke Non-commercial version when the shelf tool is clicked.

RocketComp can send your Maya render layer media to Blackmagic Design Fusion and Fusion Free compositing tools. This tool will cluster the footage from each Maya camera together so you can see a logical grouping of the footage if you are loading imagery from multiple cameras. There is also an option in RocketComp to copy the render layer data from Maya to your clipboard so the Fusion image

RocketComp can send your Maya render layer media to Blackmagic Design Fusion and Fusion Free compositing tools. This tool will cluster the footage from each Maya camera together so you can see a logical grouping of the footage if you are loading imagery from multiple cameras. There is also an option in RocketComp to copy the render layer data from Maya to your clipboard so the Fusion image “Loader” nodes can be pasted into an existing Fusion node tree.

RocketComp can also send images or movie files from Maya to the active Adobe Premiere Pro edit bin so your renderings are ready to edit in a single click. Also, RocketComp has a built in FFMPEG based movie encoder tool in the Maya shelf that lets you encode Quicktime, MP4, AVI, and MKV movies from your image sequences. The movie encoder shelf tool will process all of your active Maya render layers and cameras into separate video files so you can quickly edit them or upload the videos to the internet quickly to share with others.

RocketComp can also send images or movie files from Maya to the active Adobe Premiere Pro edit bin so your renderings are ready to edit in a single click. Also, RocketComp has a built in FFMPEG based movie encoder tool in the Maya shelf that lets you encode Quicktime, MP4, AVI, and MKV movies from your image sequences. The movie encoder shelf tool will process all of your active Maya render layers and cameras into separate video files so you can quickly edit them or upload the videos to the internet quickly to share with others.

RocketComp for Adobe Illustrator has the ability to send multi-layered RGB or CMYK imagery into a new Illustrator .AI document in a single click. If you select the CMYK Color Space option in the RocketComp preferences window, a copy of your original Maya render layer images will be translated into the CMYK color space and be saved as uncompressed TIFF files ready for print using a set of color managed ICC color profiles.

RocketComp for Adobe Illustrator has the ability to send multi-layered RGB or CMYK imagery into a new Illustrator .AI document in a single click. If you select the CMYK Color Space option in the RocketComp preferences window, a copy of your original Maya render layer images will be translated into the CMYK color space and be saved as uncompressed TIFF files ready for print using a set of color managed ICC color profiles.

The RocketComp to HitFilm 3 Pro tool will create a new HitFilm project and can send your rendered media from Maya to a new HitFilm composite as either still images, image sequences, or encoded movie files.

The RocketComp to HitFilm 3 Pro tool will create a new HitFilm project and can send your rendered media from Maya to a new HitFilm composite as either still images, image sequences, or encoded movie files.

The RocketComp to GIMP tool will export your Maya rendered PNG images instantly into a new OpenRaster .ora format document that maintains each of the original rendered images, their Maya render layer names, and will even apply automatic layer transfer modes.

The RocketComp to GIMP tool will export your Maya rendered PNG images instantly into a new OpenRaster .ora format document that maintains each of the original rendered images, their Maya render layer names, and will even apply automatic layer transfer modes.

The RocketComp to Krita tool will export your Maya rendered PNG images into a new OpenRaster .ora format document. Each set of images is grouped by the Maya camera in Krita. The image layers have the original Maya render layer names applied and the layer transfer mode is set automatically so your beauty, reflection, and shadow layers are ready to go.

The RocketComp to Krita tool will export your Maya rendered PNG images into a new OpenRaster .ora format document. Each set of images is grouped by the Maya camera in Krita. The image layers have the original Maya render layer names applied and the layer transfer mode is set automatically so your beauty, reflection, and shadow layers are ready to go.

Licensing Options
Single User License
The single user license allows the use of the software on a single computer.
5 User License
The 5 user license allows the use of the software on five computers.

10 User License
The 10 user license allows the use of the software on ten computers.

Add to Cart
  • Version: 1.0.1.0
  • Maya Compatibility: Maya 2012-2016
  • Operating System: Windows 7-10 64-Bit, Mac OS X 10.9 Mavericks, 10.10 Yosemite, 10.11 El Capitan, 10.12 Sierra, and Linux RHEL7/CentOS 7+ 64-Bit.