Category: Visual Effects

mental ray Stereo Camera Rendering settingsShader for Mac OS X 64-bit

By , March 3, 2011 7:22 am

mental ray stereo rendering settingsShader

Dinosaur Stereo Sample Project - Red / Cyan 3D Glasses Required.

Dinosaur Stereo Sample Scene - Red / Cyan 3D Glasses Required.

Created by Haggi Flöser-Krey.

The Maya Hypershade icons and sample scene were created by Andrew Hazelden.
The Mac OS X 64-bit version for Maya 2011+ compiled by Andrew Hazelden. This shader also works with Maya 2012.

You can download the mental ray stereo camera settingsShader for Mac OS X 64-bit here.

Visit Haggi's website for the Windows version.

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lm2DMV for Maya 2011 64-bit on Mac OS X

By , February 24, 2011 10:19 pm
Motion Vector Pass

Motion Vector Pass

I compiled a Mac OS X 64-bit friendly version of the lm2DMV mental ray shader. The lm2DMV motion vector shader allows you to render motion vectors from your Maya scene. This allows you to apply motion blur to your renders as a 2D process in your compositing package.

Download the Maya 2011+ 64-bit for Mac OS X version of lm2DMV here.

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Vector Displacement mental ray shader for Mac OS X 64-bit

By , February 24, 2011 11:40 am

Vector Displacement mental ray shader for Maya
Created by Haggi Flöser-Krey

Sample Vector Displacement Map

Sample Vector Displacement Map

vectorDisplace is a mental ray for Maya displacement shader that uses world space vector displacement maps created in programs like Autodesk Mudbox to displace a vertex in three dimensions. To use the vectorDisplace node you need to export a floating point .exr or .tiff image from Mudbox using the "Vector Displacement Map" option in the "Extract Texture Maps" window.

Download the Vector Displacement shader for Maya 2011 64-bit on Mac OS X. This shader also works with Maya 2012.

Download the Vector Displacement shader for Maya 2011 64-bit on Windows from Haggi Flöser-Krey's blog. This shader also works with Maya 2012.

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Pixero Mental Ray Shaders compiled for Maya 2011+ 64-bit on Mac OS X

By , February 19, 2011 10:48 am

I have compiled Pixero's mental ray shaders for Maya 2011+ 64-bit on Mac OS X 10.6 . This is a package of 41 outstanding mental ray shaders.

Download the Pixero Mental Ray Shaders for Mac OS X 64-bit (Maya 2011). This shader also works with Maya 2012.

Pixero Shader Collection for Mac OS X

Pixero Shader Collection for Mac OS X

The Pixero mental ray shaders were created by Jan Sandstrom.
www.pixero.com

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shaders_p compiled for Maya 2011 64-bit on Mac OS X

By , February 8, 2011 12:28 am

Pavel Ledin aka Puppet created a great mental ray shader package called shaders_p (ver. 3.3.1) which is now available for Maya 2011 64-bit on Mac OS X 10.6. The surface material p_MegaTK can be used as a universal material shader and supports OpenEXR render pass output using p_MegaTK_pass and p_OpenEXR_saver on the Mac.

I created a few sample scenes that demonstrate how to use the basic shaders_p materials.

(Updated May 18, 2011) Ledin Pavel has released a new version of shaders_p (v3.3.1).

I have updated the Mac build and it is available for download:
shaders_p 3.3.1 for Mac OS X 64-bit (Maya 2011).

If you are using the Windows x64 version you might want some extra files (An updated mi file, sample Maya scene files, and PNG formatted icons for Maya 2011): shaders_p_3.3_extras.zip

Note: There is an issue with Maya 2012 and mental ray geometry shaders / frame buffers that prevents the shaders_p from working correctly. Hopefully Maya 2012 SP1 will fix this problem.

The shaders_p library includes

  • p_bake_read
  • p_buffer_writer
  • p_color_plus_alpha
  • p_color_to_float
  • p_constant
  • p_CSG
  • p_DirectTK
  • p_environment
  • p_facing_ratio
  • p_fisheye
  • p_float2_to_vector
  • p_float3_to_vector
  • p_float4_to_color
  • p_grade_color
  • p_hair_mapping
  • p_HairTK_shadow
  • p_HairTK
  • p_irradiance
  • p_math_output
  • p_maya_shadingengine
  • p_MegaTK_pass
  • p_MegaTK
  • p_motion_to_rgb
  • p_OpenEXR_saver
  • p_physical_lens_dof
  • p_PointTK
  • p_ray_type
  • p_scatter_wrap
  • p_shadow_transparency
  • p_shadow
  • p_SpotTK
  • p_z

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Deex Shaders Pack v2.02 for Maya 2011 on Mac OS X 64-bit

By , February 7, 2011 7:42 am

Deex shaders Pack is a collection of shaders with buffer output passes in “one” click for mental ray for Maya 2011. You can output all pass quickly like : diffuse, specular, reflection… This pack is based on the p_shaders from Ledin Pavel aka Puppet.

Deex Shader Pack bunny test render

Deex Shader Pack bunny test render

The Mac OS X 64-bit version for Maya 2011 was compiled by Andrew Hazelden.

Download the Deex Shaders Pack for Mac OS X 64-bit (Maya 2011).

Note: There is an issue with Maya 2012 and mental ray geometry shaders / frame buffers that prevents the Deex shaders from working correctly. Hopefully Maya 2012 SP1 will fix this problem.

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