Mikromedia VR Head Tilt Demo

Overview The demo uses a pair of Mikromedia boards and a Google Cardboard head mounted display to create a PIC32 microcontroller driven stereoscopic 3D view that responds interactively to the accelerometer sensor's tilt input. The code Read More...

Mikromedia Cardboard VR Mod

Project Overview I thought I would share some pictures of a fun "Mikromedia Cardboard VR" weekend project that merges a standard Google Cardboard display with two Mikromedia development boards. I've been using Mikromedia PIC32 development Read More...

Quad Processor Opteron Workstation Build Part 1

This is part one of a series of blog posts that will document the build of a new 4 processor AMD Opteron based workstation that I am assembling. The new system will be quite an improvement performance wise over my former Apple Mac Pro 2008 Read More...

Kettle Shaders for Maya & Houdini and the Arnold Renderer

This month I ported the excellent Arnold Renderer based Kettle Shaders from Softimage to support Maya and Houdini. I've put together a combined MtoA and HtoA Arnold Metadata file for the Kettle Shaders, a set of Maya Hypershade Read More...

Mikromedia PIC32 Soccer Bounce Demo

It's been a while since I posted a Mikromedia example on my blog so I've put together a "Soccer Bounce" demo that uses the Mikromedia PIC32 board's accelerometer input to roll a soccer ball around on the TFT screen. The code was Read More...

Snow Tetris

Since this is officially the RetroChallenge 2015/01 time of year (formerly known as the Winter Warmup), I can't think of anything better than watching "Snow Tetris" on a winter's Read More...