This video shows a demo of a new approach for displaying 360° 6DOF Stereo VR imagery in Maya using the native stereo viewport functions in Maya to generate left and right eye views in real-time from your RGBZ formatted stereo images and image sequences.
The “Z360 Maya Preview” example works by opening up Z360 imagery that is arranged in an RGBZ Over/Under
Using Z360 you can apply XYZ view translation and rotation effects with 6DoF omni-stereo output.
Z360 for Maya 6DOF Stereo VR Playback System:
You can use KartaVR to stitch and create new Z360 formatted scenes from your raw unstitched stereoscopic 360VR camera rig footage. And the Z360 nodes will let you apply volumetric 6DoF omni-stereo approaches to the media in-comp.