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Panoramic Geometry Collection

Overview

This is a collection of panoramic meshes that can be used to preview equirectangular, mirrorball, fulldome, cylindrical, and cubic panoramas. The meshes were created as part of the development process for the Domemaster3D shader’s DomeViewer Tool.

If you need a tool to convert imagery between the different cubic formats you should try out my Domemaster Photoshop Actions Pack.

The panoramic mesh files are released under a GPL v3 license and are available in Maya and OBJ formats:

Panoramic Mesh Collection

Panoramic Mesh Collection

Download

The meshes are available for download on the github project page.

Available Meshes

The following files are included:

  • angular360_mesh.ma
  • angular360_mesh.obj
  • cube3x2_mesh.ma
  • cube3x2_mesh.obj
  • cylinder_mesh.ma
  • cylinder_mesh.obj
  • fulldomeGrid_mesh.ma
  • fulldomeGrid_mesh.obj
  • fulldome_mesh.ma
  • fulldome_mesh.obj
  • horizontalCrossCube_mesh.ma
  • horizontalCrossCube_mesh.obj
  • horizontalStripCube_mesh.ma
  • horizontalStripCube_mesh.obj
  • horizontalTeeCube_mesh.ma
  • horizontalTeeCube_mesh.obj
  • latlongSphere_mesh.ma
  • latlongSphere_mesh.obj
  • mentalRayCube1_mesh.ma
  • mentalRayCube1_mesh.obj
  • mirrorball_mesh.ma
  • mirrorball_mesh.obj
  • quadsphere_mesh.ma
  • quadsphere_mesh.obj
  • verticalCrossCube_mesh.ma
  • verticalCrossCube_mesh.obj
  • verticalStripCube_mesh.ma
  • verticalStripCube_mesh.obj
  • verticalTeeCube_mesh.ma
  • verticalTeeCube_mesh.obj

Image Projections

Angular Fisheye 360 Degree

Angular Fisheye 360 Degree

This image projection shows a 360° fisheye image that is also known as an HDRI lightprobe.


Cubemap 3×2

Cubemap 3x2

The Cubemap 3×2 faces are located in the format:

front right back
left top bottom

Cylinder

Cylinder

This image projection shows a cylindrically formatted image.


Fulldome Angular Fisheye 180 Degree

Fulldome

This image projection shows a 180° fisheye image that is also known as a domemaster image.


Horizontal Cross Cubemap

Horizontal Cross Cubemap

The horizontal cross faces are located in the format:

blank top blank blank
left front right back
blank bottom blank blank

Horizontal Strip Cubemap

Horizontal Strip Cubemap

The horizontal strip faces are located in the format:

front right back left top bottom

Horizontal Tee Cubemap

Horizontal Tee Cubemap

The horizontal tee faces are located in the format:

top blank blank blank
front right back left
bottom blank blank blank

Equirectangular, Latitude/Longitude, Spherical

equirectangular

This image projection shows a 2:1 aspect ratio 360° x 180° spherical panorama.


Mental Ray Cube 1

Mental Ray Cube 1

The image projection shows a the mental ray mib_lookup_cube1 horizontal strip image format.

The faces are located in the format:

left
right
bottom
top (flipped vertically)
back
front

Mirrorball

Mirrorball

A mirrorball or ball map image is what you get when you photograph a chrome sphere. This image projection is common in the visual effects industry when a quick set lighting reference and environment map is needed.


Quadsphere

Quadsphere

The quadsphere format is a custom polygon sphere that avoids the issues of pinched polar regions by using an all quad polygon topology. This is the same type of geometry that is used as the Mudbox primitive sphere shape.

Quadsphere


Vertical Cross Cubemap

Vertical Cross Cubemap

The vertical cross faces are located in the format:

blank top blank
left front right
blank bottom blank
blank back (rotated 180°) blank

Vertical Strip Cubemap

Vertical Strip Cubemap

The vertical strip faces are located in the format:

front
right
back
left
top
bottom

Vertical Tee Cubemap

Vertical Tee Cubemap

The vertical tee faces are located in the format:

left front right
blank bottom blank
blank back (rotated 180°) blank
blank top blank

Closing Notes

I hope you find these mesh files useful for your VR/Pano/Fulldome projects. If you have any questions, feel free to contact me.

Cheers,

Andrew Hazelden