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Domemaster Photoshop Actions Pack

Initial Release Nov 30, 2012

Version 2.3 – Update Released December 18, 2015

About the Software

The Domemaster Photoshop Actions Pack is a collection of custom Adobe Photoshop actions that were designed to speed up the fulldome content creation workflow.

The actions provide tools for converting images from several common panoramic formats such as angular fisheye, equirectangular, and cube map panoramas, and general utilities for fulldome production.

Download the Tools

The free Domemaster Photoshop Actions Pack is available for download here:

domemaster-photoshop-actions-pack.zip

Documentation

Contents

Version History

Version 2.3 – 2015-12-18

  • Added more sample panoramic images examples to illustrate the different image projection formats.

Overview Video

Tip: It is possible to convert a folder of images using the actions with the Photoshop “Batch” feature that is located under the File > Automate > Batch… menu item.

Domemaster Photoshop Actions Pack

Action List

Transforms:

1:1 to 2:1 Aspect Ratio Expand
2:1 to 1:1 Aspect Ratio Reduce
50% Scale
200% Scale
200% Vertical Canvas Expand
200% Horizontal Canvas Expand
Rotate 90 Degrees
Rotate 180 Degrees
Rotate 270 Degrees
Flip Vertical
Flop Horizontal
Horizontal Offset 1024 pixels
Vertical Offset 1024 pixels
Horizontal and Vertical Offset 1024 pixels

Conversions

Inverse Angular Fisheye
Angular Fisheye to Equirectangular
Angular Fisheye to 2:1 Equirectangular
180° Domemaster to 2:1 Equirectangular
Equirectangular to Angular Fisheye
2:1 Equirectangular to Angular Fisheye
2:1 Equirectangular to 180° Domemaster
3×2 Cube Map to Cube Map
Vertical Cross to Cube Map
Horizontal Cross to Cube Map
Vertical Tee to Cube Map
Horizontal Tee to Cube Map
Vertical Strip to Cube Map
Horizontal Strip to Cube Map
Gear VR Mono to Cube Map
Cube Map to 3×2 Cube Map
Cube Map to Vertical Cross
Cube Map to Horizontal Cross
Cube Map to Vertical Tee
Cube Map to Horizontal Tee
Cube Map to Vertical Strip
Cube Map to Horizontal Strip
Cube Map to Gear VR Mono
Cube Map to New Cube Map
Cube Map Rotate X:+90 Degrees
Cube Map Rotate Y:+90 Degrees
Cube Map Rotate Z:+90 Degrees
Stereo Side by Side Extract
Stereo Over Under Extract

Masking and Selection:

Crop to Selection
Select All
Save Selection
Load Selection
Color Range Selection
Inside Circular 50% Mask
Outside Circular 50% Mask
Fisheye Alpha Channel
Fisheye Layer Mask
Layer Mask from Selection
Layer Mask from Inverse Selection
Enable Layer Mask
Disable Layer Mask
Delete Layer Mask
Black Matting BG

General Utilities:

1×1 Guide Grid
1×2 Guide Grid
1×6 Guide Grid
2×1 Guide Grid
2×2 Guide Grid
3×2 Guide Grid
3×4 Guide Grid
4×3 Guide Grid
4×4 Guide Grid
6×1 Guide Grid
6×2 Guide Grid
12×1 Guide Grid
Clear Guides
Invert Colors
Background to Layer
Merge Visible
Flatten Image

Installation Instructions

The Domemaster Photoshop Actions Pack is compatible with Photoshop CS3 to CC on both Mac and Windows.

Step 1. Open the Actions Tab

Start by opening Adobe Photoshop. Navigate to the “Window” menu, and select the “Actions” menu item.

Open the Actions Tab

Step 2. Load the actions.

Click on the Actions tab pop-up menu located at the top right of the actions tab.

Select the “Load Actions” menu item.

Select the "Load Actions..." menu item to import the actions pack

In the Load dialogue window select the action files “Conversions.atn”, “General Utilties.atn”, “Masking and Selection.atn”, and “Transforms.atn”.

Click the Load button to open the action files.

Select the actions files in the Load dialogue window and click load.

The Domemaster Photoshop Actions Pack files will be loaded into the Actions Tab.

The Domemaster Photoshop Actions Pack is now loaded in the Actions tab.

Step 3. Switch to Button Mode

If you want to make it easier to run the actions you can switch the Actions tab to “Button Mode”. This will make each action item a clickable button.

Click on the Actions tab pop-up menu located at the top right of the actions tab.

Select the first item in the menu labeled “Button Mode”. Your view will switch from a long list into a colorfull grid of labeled buttons.

Switch the Actions tab to the to button display mode

To make it easier to find things, the actions groups are color coded:

The “Conversions” actions are blue.

The “General Utilities” actions are violet.

The “Masking and Selection” actions are green.

The “Transforms” actions are yellow.

Tool Descriptions

Transforms

1:1 to 2:1 Aspect Ratio Expand

This action will convert a 1:1 square aspect ratio image into a 2:1 aspect ratio image by scaling the document 200% larger horizontally.

2:1 to 1:1 Aspect Ratio Reduce

This action will convert a 2:1 square aspect ratio image into a 1:1 aspect ratio image by scaling the document 50% smaller horizontally.

50% Scale

This action will scale the image 50% smaller using bicubic interpolation.

200% Scale

This action will scale the image 200% larger using bicubic interpolation.

200% Vertical Canvas Expand

This action will double the height of the image which is helpful for preparing over under format stereo images. A guide line is added at the edge of the expanded area which makes snapping easier.

200% Horizontal Canvas Expand

This action will double the width of the image which is helpful for preparing side by side format stereo images. A guide line is added at the edge of the expanded area which makes snapping easier.

Rotate 90 Degrees

This action will rotate the Photoshop document by 90 degrees. This is useful for changing the orientation of the angular fisheye and equirectangular images prior to the conversion.

Rotate 90 Degrees Example 1

Rotate 90 Degrees Example 2

Rotate 180 Degrees

This action will rotate the Photoshop document by 180 degrees. This is useful for changing the up orientation of the angular fisheye and equirectangular images prior to the conversion.

Rotate 180 Degrees Example 1

Rotate 180 Degrees Example 2

Rotate 270 Degrees

This action will rotate the Photoshop document by 270 degrees. This is useful for changing the up orientation of the angular fisheye and equirectangular images prior to the conversion.

Flip Vertical

This flips the image upside down.

Flop Horizontal

This flops the image left and right.

Horizontal Offset 1024 Pixels

This action slides the image 1024 pixels to the right and wraps the right side of the image around to the left side.

This is useful for changing the content in the center of an equirectangular image. This is also useful for fixing image seams and preparing tiling textures

Horizontal Offset 1024 Pixels Example 1

Horizontal Offset 1024 Pixels Example 2

Vertical Offset 1024 Pixels

This action slides the image upwards by 1024 pixels and wraps the top side of the image around to the bottom side. This is useful for fixing image seams and preparing tiling textures.

Vertical Offset 1024 Pixels Example 1

Vertical Offset 1024 Pixels Example2

Horizontal and Vertical Offset 1024 Pixels

This action slides the image upwards and to the right by 1024 pixels and wraps the top and right side of the image around to the bottom side. This is useful for fixing image seams and preparing tiling textures.

If you are running this action on a 2K square resolution image it will shift the seams on an image’s border to the center of the document. After you have finished your cloning or touch-up work you can run the action a 2nd time so the image border will be reset to its original position.

On a 4K square or 8K square resolution image you will need to run the action multiple time until the seam is shifted into the center of the document.

Horizontal and Vertical Offset 1024 Pixels Example

Conversions

Inverse Angular Fisheye

This action will allow you to inverse an angular fisheye image. This is the effect “rolling” the inside of the fisheye image to the outside of the frame. This effect works best with a 360° degree fisheye image.

The action can be used to quickly turn a regular angular fisheye image into a “tiny planet” style image.

The inverted fisheye effect is achieved by taking your angular fisheye image and doing a polar to rectangular conversion. Then the action rotates the image 180 degrees. The final step is to convert the image from rectangular coordinates back into polar coordinates.

The latest version of Photoshop CC (14.2.1+) has added support for 16-bit per channel and 32-bit per channel imagery in the Polar Coordinates filter. If you are using an older version of Photoshop, the action will not work on 16-bit per channel and 32-bit per channel images due to limitations in Photoshop’s “Polar to Rectangular” image filter.

Note: It is also possible to use the “Inverse Angular Fisheye” action a 2nd time to convert a “tiny planet” image back into a normal fisheye image.

Inverse Angular Fisheye Example

Angular Fisheye to Equirectangular

This action converts a full frame fisheye image into a 360° x 180° spherical panorama with a ratio of 1:1. This means a fulldome image with a 2048×2048 resolution will be converted to a 2048×2048 resolution lat/long image. This is done with the help of the Photoshop polar to rectangular coordinates filter.

This action can also be used on individual alpha channels by selecting the alpha channel in the Channels tab and then clicking the button for the action.

The latest version of Photoshop CC (14.2.1+) has added support for 16-bit per channel and 32-bit per channel imagery in the Polar Coordinates filter. If you are using an older version of Photoshop, the action will not work on 16-bit per channel and 32-bit per channel images due to limitations in Photoshop’s “Polar to Rectangular” image filter.

Tip: If you see a visible seam artifact at the 0° mark after converting to/from an angular fisheye format you can try flattening the image before performing the conversions.

Angular Fisheye to Equirectangular Example 1

Angular Fisheye to 2:1 Equirectangular

This action converts a full frame fisheye image into a 360° x 180° spherical panorama with a ratio of 2:1. This means a fulldome image with a 2048×2048 resolution will be converted to a 4096×2048 resolution lat/long image. This is done with the help of the Photoshop polar to rectangular coordinates filter.

This action can also be used on individual alpha channels by selecting the alpha channel in the Channels tab and then clicking the button for the action.

The latest version of Photoshop CC (14.2.1+) has added support for 16-bit per channel and 32-bit per channel imagery in the Polar Coordinates filter. If you are using an older version of Photoshop, the action will not work on 16-bit per channel and 32-bit per channel images due to limitations in Photoshop’s “Polar to Rectangular” image filter.

Tip: If you see a visible seam artifact at the 0° mark after converting to/from an angular fisheye format you can try flattening the image before performing the conversions.

Angular Fisheye to 2:1 Equirectangular Example 1

180° Domemaster to 2:1 Equirectangular

This action converts a 180° Domemaster angular fisheye image into a 360° x 180° spherical panorama with a ratio of 2:1.

Since a domemaster frame only has a vertical coverage area of 90 degrees when converted into a spherical format, this image will have the bottom / empty half of the spherical frame filled with a black background color.

180° Domemaster to 2:1 Equirectangular Example 1

Equirectangular to Angular Fisheye

This action converts a 360° x 180° spherical panorama into a full frame fisheye image. This means a lat/long image with a 1:1 aspect ratio like 2048×2048 pixels will be converted to a 2048×2048 angular fisheye image. This is done with the help of the Photoshop rectangular to polar coordinates filter.

This action can also be used on individual alpha channels by selecting the alpha channel in the Channels tab and then clicking the button for the action.

The latest version of Photoshop CC (14.2.1+) has added support for 16-bit per channel and 32-bit per channel imagery in the Polar Coordinates filter. If you are using an older version of Photoshop, the action will not work on 16-bit per channel and 32-bit per channel images due to limitations in Photoshop’s “Polar to Rectangular” image filter.

Tip: If you see a visible seam artifact at the 0° mark after converting to/from an angular fisheye format you can try flattening the image before performing the conversions.

Equirectangular Panorama to Angular Fisheye Example 1

2:1 Equirectangular to Angular Fisheye

This action converts a 360° x 180° spherical panorama into a full frame fisheye image. This means a lat/long image with a 2:1 aspect ratio like 4096×2048 pixels will be converted to a 2048×2048 angular fisheye image. This is done with the help of the Photoshop rectangular to polar coordinates filter.

This action can also be used on individual alpha channels by selecting the alpha channel in the Channels tab and then clicking the button for the action.

The latest version of Photoshop CC (14.2.1+) has added support for 16-bit per channel and 32-bit per channel imagery in the Polar Coordinates filter. If you are using an older version of Photoshop, the action will not work on 16-bit per channel and 32-bit per channel images due to limitations in Photoshop’s “Polar to Rectangular” image filter.

Tip: If you see a visible seam artifact at the 0° mark after converting to/from an angular fisheye format you can try flattening the image before performing the conversions.

2:1 Equirectangular Panorama to Angular Fisheye Example 1

2:1 Equirectangular to 180° Domemaster

This action converts a 360° x 180° spherical panorama into a 180° domemaster formatted angular fisheye image. This means a lat/long image with a 2:1 aspect ratio will be converted to a domemaster formatted image with a black circular fisheye mask applied around the frame.

This is done with the help of the Photoshop rectangular to polar coordinates filter.

2:1 Equirectangular to 180° Domemaster Example 1

3×2 Cube Map to Cube Map

This converts a 3×2 cube map format image into the cubic layer map panorama format.

The converted cubic map faces are named:

front
right
back
left
top
bottom

3x2 Cube Map to Cube Map Example 1

Vertical Cross to Cube Map

This converts a vertical cross format panorama into the cubic map panorama format.

The converted cubic map faces are named:

front
right
back
left
top
bottom

Vertical Cross to Cube Map Example

Horizontal Cross to Cube Map

This converts a horizontal cross format panorama into the cubic map panorama format.

The converted cubic map faces are named:

front
right
back
left
top
bottom

Horizontal Cross to Cube Map Example

Vertical Tee to Cube Map

This converts a vertical tee format panorama into the cubic map panorama format.

The converted cubic map faces are named:

front
right
back
left
top
bottom

Vertical Tee to Cube Map Example

Horizontal Tee to Cube Map

This converts a horizontal tee format panorama into the cubic map panorama format.

The converted cubic map faces are named:

front
right
back
left
top
bottom

Horizontal Tee to Cube Map Example

Vertical Strip to Cube Map

This converts a vertical strip format panorama into the cubic map panorama format.

The input image is expected to be in a aspect 1:6 ratio. If the input image is 1024×6,144 pixel image the output will be a 1024×1024 pixel layered photoshop image.

The converted cubic map faces are named:

front
right
back
left
top
bottom

Vertical Strip to Cube Map Example

Horizontal Strip to Cube Map

This converts a horizontal strip format panorama into the cubic map panorama format.

The input image is expected to be in a aspect 6:1 ratio. If the input image is 6,144×1024 pixel image the output will be a 1024×1024 pixel layered photoshop image.

The converted cubic map faces are named:

front
right
back
left
top
bottom

Horizontal Strip to Cube Map Example

Mental Ray Horizontal Strip to Cube Map

This converts a mental ray mib_lookup_cube1 horizontal strip format panorama into the cubic map panorama format.

The input image is expected to be in a aspect 6:1 ratio in the mental ray cubic frame layout. If the input image is 6,144×1024 pixel image the output will be a 1024×1024 pixel layered photoshop image.

The input image is in the mental ray mib_lookup_cube1 horizontal strip image format:

left
right
bottom
top (flipped vertically)
back
front

The output from this action is a layered Photoshop document with cubic faces named:

front
right
back
left
top
bottom

Mental Ray Horizontal Strip to Cube Map Example

Gear VR Mono to Cube Map

This converts a Gear VR / Octange Render monoscopic horizontal strip format panorama into the cubic map panorama format.

The input image is expected to be in a aspect 6:1 ratio. If the input image is 6,144×1024 pixel image the output will be a 1024×1024 pixel layered photoshop image.

The converted cubic map faces are named:

front
right
back
left
top
bottom

Gear VR Mono to Cube Map Example

Cube Map to 3×2 Cube Map

This converts a cube map format image into the 3×2 panorama format.

Cube Map to 3x2 Cube Map Example

Cube Map to Vertical Cross

This converts a cube map format image into the vertical cross panorama format.

The converted vertical cross faces are located in the format:

blank top blank
left front right
blank bottom blank
blank back (rotated 180°) blank

Cube Map to Vertical Cross Example

Cube Map to Horizontal Cross

This converts a cube map format image into the horizontal cross panorama format.

The converted horizontal cross faces are located in the format:

blank top blank blank
left front right back
blank bottom blank blank

Cube Map to Horizontal Cross Example

Cube Map to Vertical Tee

This converts a cube map format image into the vertical tee panorama format.

The converted vertical tee faces are located in the format:

left front right
blank bottom blank
blank back (rotated 180°) blank
blank top blank

Cube Map to Vertical Tee Example

Cube Map to Horizontal Tee

This converts a cube map format image into the horizontal tee panorama format.

The converted horizontal tee faces are located in the format:

blank top blank blank
front right back left
blank bottom blank blank

Cube Map to Horizontal Tee Example

Cube Map to Vertical Strip

This converts a cube map format image into a single column panorama format.

The vertical strip faces are located in the format:

front
right
back
left
top
bottom

Cube Map to Vertical Strip Example

Cube Map to Horizontal Strip

This converts a cube map format image into a single row panorama format.

The horizontal strip faces are located in the format:

front right back left top bottom

Cube Map to Horizontal Strip Example

Cube Map to Mental Ray Horizontal Strip

This converts a cube map format image into a single row panorama format.

This converts a layered cubic map Photoshop document into a mental ray mib_lookup_cube1 horizontal strip format panorama.

The input image is expected to be in a 1:1 aspect ratio. If the input image is a layered 1024×1024 pixel image the output will be a 6,144×1024 pixel image with a 6:1 aspect ratio.

The input for this action is a layered Photoshop document with cubic faces named:

front
right
back
left
top
bottom

The output image is in the mental ray mib_lookup_cube1 horizontal strip image layout with the following cubic map face order:

left
right
bottom
top (flipped vertically)
back
front

Cube Map to Mental Ray Horizontal Strip Example

Cube Map to Gear VR Mono

This converts a cube map format image into the Gear VR / Octane Render ORBX 6:1 aspect ratio horizontal strip cubic panorama format.

The converted horizontal strip faces are located in the format:

Left Right Top (rotated 180) Bottom (rotated 180) Back Front

Cube Map to Gear VR Mono Example

Cube Map to New Cube Map

This action will copy the cube map “front”, “right”, “back”, “left”, “top”, and “bottom” layers from your current Photoshop document into a new Photoshop document.

Cube Map Rotate X:+90 Degrees

This action will rotate the cube map panorama by 90 degrees on the X-axis. This has the effect of turning the front “view” upwards towards the sky.

Tip: If you want to rotate a cross style, tee style, 3×2 cubic map, or strip style pano you need to convert them to the layered “cube map” format first using the actions in the Conversions Actions tab group.

Cube Map Rotate X:+90 Degrees Example 1

Cube Map Rotate X:+90 Degrees Example 2

Cube Map Rotate Y:+90 Degrees

This action will rotate the cube map panorama by 90 degrees on the Y-axis. The has the effect of turning the front “view” towards the left.

Tip: If you want to rotate a cross style, tee style, 3×2 cubic map, or strip style pano you need to convert them to the layered “cube map” format first using the actions in the Conversions Actions tab group.

Cube Map Rotate Y:+90 Degrees Example 1

Cube Map Rotate Y:+90 Degrees Example 2

Cube Map Rotate Z:+90 Degrees

This action will rotate the cube map panorama by 90 degrees on the Z-axis. This has the effect of rotating the front “view” 90 degrees clockwise to the right.

Tip: If you want to rotate a cross style, tee style, 3×2 cubic map, or strip style pano you need to convert them to the layered “cube map” format first using the actions in the Conversions Actions tab group.

Cube Map Rotate Z:+90 Degrees Example 1

Cube Map Rotate Z:+90 Degrees Example 1

Stereo Side by Side Extract

This action will copy the left and right stereo views out of a side by side stereo format image.

A new image will be created and then two layers will be added with the layer names of “left” and “right”.

The source image should have the stereo image layout of:

left right

Stereo Over Under Extract

This action will copy the left and right stereo views out of an over under stereo format image.

A new image will be created and then two layers will be added with the layer names of “left” and “right”.

The source image should have the stereo image layout of:

left
right

Masking and Selection

Crop to Selection

This action will crop the Photoshop document smaller based upon the currently selected area. The crop command will reduce the image size based upon a square cropping rectangle drawn around the current selection shape.

Select All

This action will select all of the pixels on the current image layer.

Select All Example

Save Selection

This action will save the current selection to a new alpha channel.

Load Selection

This action will open the “Load Selection” dialogue. You can choose to load either a layer mask, transparency channel, or an alpha channel into the current selection region.

There are several advanced options in the the “Load Selection” dialogue that will let you do differencing operations ( new, add, subtract, intersect, or invert) your current selection.

For example of you were painting a layer mask you could change your current selection region by subtracting the shape of a mask or alpha channel from another layer or image.

Color Range Selection

This action will load the “Color Range” dialogue. This dialogue is useful for using a color / luma keying approach to generate a new selection region.

You can preview the effects of the selection region in the dialogue or use the “Selection Preview” pop-up menu to view the results in the main Photoshop window.

Inside Circular 50% Mask

This action creates a circular layer mask that hides the area inside a circular region in the center of the current layer.

Inside Circular 50% Mask Example

Outside Circular 50% Mask

This action creates a circular layer mask that hides the area outside a circular region in the center of the current layer.

Outside Circular 50% Mask Example

Fisheye Alpha Channel

This action creates a full frame circular alpha channel.

A common use is to create a single circular alpha channel and then use the “load selection” action to repetitively make circular domemaster shaped boundary selections.

Fisheye Alpha Channel Example

Fisheye Layer Mask

This action creates a full frame circular layer mask on the currently select layer.

To use this action you must convert all flattened background layers into floating layers. You can do this using the “Background to Layer” action.

Fisheye Layer Mask Example

Layer Mask From Selection

This action applies a new raster layer mask based upon the current selection. To use this action you must remove any existing “raster” layer masks from the current layer.

Layer masks are a quick and easy way to temporarily hide content on an image layer.

Layer Mask From Selection Example 1

Layer Mask From Selection Example 2

After you create a new layer mask you can edit the layer mask by opening the layers tab and clicking on the mask icon to the right of the layer icon. When the layer mask is selected you can paint the mask using the brush tool.

Layer Mask Editing Tips

When editing a layer mask you can paint regions of the layer visible or invisible by changing the brush color to either white or black.

You can create transparent areas on the layer by using a shade of gray as the brush color when painting the layer mask.

If you adjust the brush hardness to 100% you can paint a crisp hard-edged matte. For a nice soft matte edge set the brush hardness to a value between 0 to 80%.

You can view the contents of a single layer mask full-screen by holding down the option key on Mac OS X or the alt key on Windows, and clicking on a layer mask thumbnail image in the Layers Tab.

To exit the full-screen layer mask view you need to click back on the layer’s color thumbnail image in the Layers Tab.

You can invert a layer mask by selecting the layer mask thumbnail icon and clicking the “Invert Colors” action button. This will reverse the visible and hidden areas in the layer mask.

Layer Mask From Inverse Selection

This action creates a new layer mask based upon inverting the current selection. To use this action you must remove any existing “raster” layer masks from the current layer.

Layer Mask From Inverse Selection Example 1

Layer Mask From Inverse Selection Example 2

Enable Layer Mask

This action will enable the layer mask on the current layer. This is useful for comparing the effects of transparency on the current layer.

Enable Layer Mask Example

Disable Layer Mask

This action temporarily disables the layer mask on the current layer. This is useful for comparing the effects of transparency on the current layer.

Disable Layer Mask Example

Delete Layer Mask

This action deletes the layer mask on the current layer.

Delete Layer Mask Example

Black Matting BG

This action creates a new shape layer with a black background color.

If the current image layer is a floating layer, the black BG shape layer will be placed behind it. If the current image layer is a flattened background layer, the Black BG shape layer will be placed on top of it.

General Utilities

1×1 Guide Grid

This creates a guide layout that forms a basic outline of the image frame. This grid is extremely useful for making accurate selections in the image when the “Snap to Guides” command is turned on.

1×2 Guide Grid

This creates an over under stereo format guide grid. This grid is extremely useful for making accurate selections in the image when the “Snap to Guides” command is turned on.

1×6 Guide Grid

This creates a vertical strip style 1×6 alignment guide layout. This grid is extremely useful for making accurate selections in the image when the “Snap to Guides” command is turned on.

2×1 Guide Grid

This creates a side by side stereo format guide grid. This grid is extremely useful for making accurate selections in the image when the “Snap to Guides” command is turned on.

2×2 Guide Grid

This creates a 2×2 guide grid that divides the image into quarters. This grid is extremely useful for making accurate selections in the image when the “Snap to Guides” command is turned on.

3×2 Guide Grid

This creates a 3×2 cube map style alignment guide layout. This grid is extremely useful for making accurate selections in the image when the “Snap to Guides” command is turned on.

3×4 Guide Grid

This creates a vertical cross or vertical tee style 3×4 alignment guide layout. This grid is extremely useful for making accurate selections in the image when the “Snap to Guides” command is turned on.

4×3 Guide Grid

This creates a horizontal cross or horizontal tee style 4×3 alignment guide layout. This grid is extremely useful for making accurate selections in the image when the “Snap to Guides” command is turned on.

4×4 Grid Guide

This action creates a 4×4 style alignment guide layout. This grid is extremely useful for making accurate selections in the image when the “Snap to Guides” command is turned on. You can use the grid to make sure the nadir point in the fulldome image is perfect centered.

4 x 4 Grid Guide Example

4 x 4 Grid Guide Example

6×1 Guide Grid

This creates a horizontal strip style 6×1 alignment guide layout. This grid is extremely useful for making accurate selections in the image when the “Snap to Guides” command is turned on.

6×2 Guide Grid

This creates a 2 image high, over under stereo format, horizontal strip style 6×1 alignment guide layout. This grid is extremely useful for making accurate selections in the image when the “Snap to Guides” command is turned on.

12×1 Guide Grid

This creates a side by side stereo format horizontal strip style 6×1 alignment guide layout. This grid is extremely useful for making accurate selections in the image when the “Snap to Guides” command is turned on.

Clear Guides

This action will remove all of the guides from the current Photoshop document.

Clear Guides Example

Invert Colors

This action will invert the image colors of the currently selected layer. This action can be used on color images, layer masks, and alpha channels.

Invert Colors Example

My favorite use of this filter is to invert a grayscale layer mask. This will reverse the visible and hidden parts of the layer mask.

This action can be used on individual alpha channels by selecting the alpha channel in the Channels tab and then clicking the button for the action. The action can also used on a layer mask by selecting the layer mask’s thumbnail icon in the layers tab and then clicking the button for the action.

Background to Layer

This action will convert a flattened image from the background layer mode into a floating layer that supports features like layer masks.

The most common use for this action is to prepare an imported picture like a flat JPEG .jpg or Targa .tga file for custom layer masks.

Background to Layer Example

Merge Visible

This action will merge all of the visible layers into a single layer.

This action is different than the flatten image command in that it will ignore any hidden layers. You can use the merge visible command to selectively flatten layers by hiding the other layers, elements, and groups you want to keep.

This version of Merge Visible can merge a single layer and bake the layer mask and layer style effects into the final image.

Flatten Image

This action will merge all of the layers in the current Photoshop document. This is useful for removing transparency from an image, merging layer style effects, vector shapes, and editable text layers into a single raster image.

When an image is flattened, all of the transparent background areas in the image will be filled with a solid color.

Note: You really want to have saved a backup of your Photoshop document before you flatten the image because all of your layers are permanently merged into a single element!

24 comments
  1. Thanks Alex! I hope fulldome artists enjoy using the Action Pack tools as much as I enjoyed creating them.

  2. Hi Mark.

    Thanks for taking a look at the new Domemaster Photoshop Actions Pack.

    I enjoyed reading the Loch Ness Productions 2010/2011 State of the Dome Address pages. The Google Earth KMZ file was really neat too!

    Regards,
    Andrew

  3. Andrew,

    I’m looking for a solution to convert my fisheye images for my hemispherical dome projection using a spherical mirror. Can the action pack do the conversion? I assume this is for full dome and doesn’t support any warp mesh file for conversion. Do you plan any support for this or know of a Photoshop plug-in to do this.

  4. Hi Raymond.

    Thanks for your message. At this point in time the Domemaster Photoshop Actions Pack doesn’t support spherical mirror image conversions. That type of conversion would require a Photoshop plugin to perform the warping and isn’t something that could be implemented as a pure .atn action file.

    Regards,
    Andrew

  5. Hi Aaron.

    A cubemap to angular fishsye converter is on the to do list. That will require me to learn how to write a Photoshop .jsx script or a filter to do the actual conversion so it might take a while to happen.

    Right now I am working on a cubemap to mental ray mib_lookup_cube1 format horizontal strip converter. The mental ray mib_lookup_cube1 node is a quick way to use a single cube map texture for environmental reflections ( but few people know how to use it.)

  6. Hi Andrew,

    This is not directly related to your action pack but, seeing as it is a conversion, I am wondering if you might be able to guide me in the right direction. Will this plugin help someone get any closer to converting a flat screen show to a dome show?

    I am not familiar with the process but I have had some resistance when asking those that do this for profit. Do you have any experience with this or could you shed some light on the basic process? I am familiar with After Effects and I can think of many different ways to try and accomplish this but I don’t know which would be the most efficient.

    Thanks for your time!

  7. Hi Brian.

    The Domemaster Photoshop Actions Pack “conversion” actions are currently designed to perform conversions from an equirectangular/fisheye source and between common cubic panorama sources. At this point in time the software is made for reworking panoramic images in Photoshop and isn’t designed to re-project flat images into a domemaster format.

    I haven’t worked on the conversion of a flat show to a dome format before but there are a few ways you could convert a flat screen show to work as a dome show. It would be possible to use one of the many fulldome image projection plugins or utilities listed below.

    The key concept in the conversion process is stretching the flat image over the surface of the fulldome screen using a 2D image warping function.

    Paul Bourke is very knowledgeable on fulldome image conversions and his site is a great resource you should check out. He is the author of several image warping utilities.
    http://paulbourke.net/dome/

    Here are a flew image conversion tool links you could explore:

    The MediaWarp3D tool as it has several fulldome warping tools that might be helpful.
    http://mediawarp3d.com/index.html

    After Effects Plugins:
    E&S Digitstar
    http://es.com/Products/Production_Systems.html

    Navegar Fullldome plugin
    http://software.multimeios.pt/fulldome/

    Nukex Compositing Software:
    The nukex node based compositing software includes a set of image warping tools and 3d projection mapping software.
    http://www.thefoundry.co.uk/products/nuke/

    Extra fulldome image conversion tools

    HDR Shop 2.0
    http://www.hdrshop.com/

    HDR Shop supports many panoramic image formats and has tools for converting and transforming images. HDR shop could be useful in your remastering process.

    Open Source Command Line Tool :
    ImageMagicK + Fred’s ImageMagick Scripts (meshwarp tool)
    http://www.fmwconcepts.com/imagemagick/meshwarp/index.php

    It would be possible (yet require technical skills) to use the free open source ImageMagick conversion software + Fred’s ImageMagick Scripts (meshwarp tool) to define the conversion parameters for a flat image to be converted to a domemaster format output using a triangulated mesh pattern for the conversion.

    Regards,
    Andrew

  8. Dear Andrew,

    Your actions set are awesome, thanks a lot for the time you have invested on them!
    I would like to know if I can convert a 2:1 equirectangular image to a Horizontal Strip?

    Regards,
    Alejandro.

  9. Andrew, you made an amazing toolset, but I found that it can’t work with 32-bit color depth images. Tried different images, but still got the same result – “polar coordinates command cannot be applied”. Can that be fixed somehow or can you explain – maybe I just don’t know how to use it properly? Thanks a lot!

  10. Hi Roo.

    The Polar Coordinates filter is built into Photoshop. The error message is due to the fact Adobe hasn’t updated the filter to work with 32-bit floating point images.

    Possible fixes for this problem are to wait for Adobe to finish updating the remaining built-in filters to work on 32-bit floating point images, or to develop and write a replacement polar to rectangular conversion filter from scratch.

  11. Hi Roo.

    I wanted to mention that Photoshop CC (14.2.1) has added a 32-bit per channel version of the Polar to Rectangular filter. This helps the Domemaster Photoshop Action Pack work on HDRs!

  12. Hi, Andrew!
    Thanks a lot – I was just thinking about migrating to CC version from “old-but-enough for me” desktop edition. Thanks again, now I’ll try working with some HDRs I made earlier.
    Roo

  13. Wow! I’m searching for this kind of tool by years now. Actually I have more than thousand vertical strip waiting for cube mapping to play in quake3 !!!

    Very thank you for sharing Andrew!

  14. Hi. The Domemaster Photoshop Actions pack has been updated. The new version 1.0 release adds a 180° Domemaster to 2:1 Equirectangular, 2:1 Equirectangular to 180° Domemaster, and a Black Matting BG action.

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