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Creating a Stereoscopic 3D Conversion of Wu Guanzhong’s Landscape Painting

This is my first stereoscopic conversion of a Chinese brush painting. This project started when a friend suggested I try adapting a Chinese brush painting into stereoscopic 3D. With his guidance I started exploring Chinese brush painting styles. I was immediately impressed by the beautiful paintings of the master painter Wu Guanzhong.

About Wu Guanzhong

吳冠中
Wu Guanzhong was a contemporary Chinese painter widely recognized as the father of modern Chinese painting
http://en.wikipedia.org/wiki/Wu_Guanzhong

Stereoscopic 3D Animation

I recommend switching the YouTube 3D video resolution to 1080p for the best results.

Stereoscopic 3D Anaglyph Image

This is an anaglyph 3D conversion of Wu-Guanzhong's famous Chinese landscape painting. Red / cyan 3D glasses are required to view the image. You can click on the image to view it at full resolution.

This is an anaglyph 3D conversion of Wu-Guanzhong’s famous Chinese landscape painting. Red / cyan 3D glasses are required to view the image. You can click on the image to view it at full resolution.

A high resolution version of the stereoscopic 3D anaglyph image is available:
Wu-Guanzhong-painting-anaglyph.zip

Wiggle3D Image

This is a stereoscopic 3D conversion of Wu Guanzhong's Chinese landscape brush painting. This animated version is in the Wiggle3D GIF format.

This is a stereoscopic 3D conversion of Wu Guanzhong’s Chinese landscape brush painting. This animated version is in the Wiggle3D GIF format.

The Stereo Conversion Process

To convert the painting into stereoscopic 3D I started in Adobe Photoshop by painting masks to isolate each of the elements in the painting onto separate layers. It took quite a long time to extract the fine tree branches from the mountain background!

This is a small animation showing the layers that I created from the original painting.

This is a small animation showing the layers that I created from the original painting.

In Autodesk Maya I modeled polygon geometry that approximated the shape of each object in the scene. I loaded the Wu Guanzhong painting layer elements into Maya as a series of Photoshop PSD nodes. Each PSD node was projection mapped onto the geometry using a camera mapping technique that transfers the texture from the painting onto the 3D surfaces.

I modeled 3D geometry in Autodesk Maya to approximate the shape of the elements in the painting.

I modeled 3D geometry in Autodesk Maya to approximate the shape of the elements in the painting.

 

 

One comment
  1. Wow… amazing and very attractive, 3D scene is another approach for Chinese paintings, I love it.

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