About the Domemaster3D Shader
The Domemaster Stereo shader is designed to create 2D & 3D fulldome renderings for use in planetariums and fulldome theaters, and 2D & 3D spherical/LatLong/equirectangular renderings with the LatLong_Stereo shader.
Roberto Ziche created the Domemaster Stereo shader for 3D Studio Max and I added the Autodesk Maya and Softimage support. The Domemaster3D fulldome lens shader is available for Maya, 3DS Max, and Softimage and runs on Mac, Windows, and Linux.
The Domemaster3D lens shader is compatible with Maya’s native stereo camera rig system. It is possible to interactively create stereoscopic fulldome renderings in the render view using the anaglyph, luminance anaglyph, parallel freeview, and crossed freeview stereoscopic display modes. Also, a wide field of view stereoscopic display mode is available in Maya’s realtime viewport.
Domemaster3D is free open source software that is released under GPL v3. You can download the Domemaster3D shader installer for Autodesk Maya & 3DS Max from the GitHub Releases Page.
(Maya 2010-2017 + 3DS Max 2009-2017 + Cinema4D R18 C4DtoA)
Windows VC++ Runtime Library
The Domemaster3D v2.2 release for mental ray and Arnold on Windows was compiled with Visual Studio 2012. If your system doesn’t have the Visual Studio 2012 (VC++ 11.0) x64 redistributable package installed you can download it here:
You can also find a copy of the Visual Studio 2012 (VC++ 11.0) x64 installer in the Domemaster3D “bin” folder at:
The Domemaster3D v2.2 for Vray release for Windows was compiled using Visual Studio 2013. If your system doesn’t have the Visual Studio 2013 Visual C++ Redistributable Package installed you can download it here:
You can also find a copy of the Visual Studio 2013 (VC++ 12.0) x64 installer in the Domemaster3D “bin” folder at:
Arnold 5 Compatibility Note
The new Arnold 5 release has changed their lens shader system. At this point in time the current Domemaster3D shaders are not compatible with Arnold 5. If you need a lens shader today that works with Arnold 5 it is recommended you use the new built-in “VR Camera” module provided by Solid Angle directly.
Mac OS X Compatibility
The minimum Mac OS X version required to run the compiled versions of the Domemaster3D mental ray shaders with Maya 2011-2017 is now Mac OS X 10.9 due to the version of Xcode used to compile the current .dylib library files.
If you need support for older versions of Mac OS X, you can read the Domemaster3D wiki page to learn how to compile the shaders locally on a legacy Mac OS X system using the included Makefiles and the shaders will run on systems as old as Mac OS X 10.6.
The Domemaster Stereo Shader Wiki has been expanded with more content. After you have used the Domemaster3D shader you should read the Tips & Tricks Guide on the wiki as it covers how to fix common issues like a blurry streak artifact on Maya native file textures, and how to solve a Maya Fluid Effect artifact.
There is a Domemaster Stereo support forum on the Fulldome NING group.
Domemaster3D Related Links
- The Domemaster Photoshop Actions Pack is a collection of fulldome tools for Adobe Photoshop.
- The (paid) PlayblastVR for Maya panoramic 360° previz rendering tool is compatible with scenes that use Domemaster3D. PlayblastVR is able to quickly generate a Viewport 2.0 hardware rendered 360° version of your Domemaster3D scenes and allows you to easily send your previz renderings to an Oculus Rift or HTC VIVE HMD for review.
- If you are an Autodesk Softimage based artist you can download the Domemaster3D Shader for Softimage.
The same tools that are in the Maya based Domemaster3D shelf are also accessible as menu items. To access the Domemaster3D menu you need to be in the Rendering menu set.
If you want to add the Domemaster3D menu items to your own custom Maya shelves, you can hold down the Control+Shift hotkeys and click on the menu item. The selected menu item will then appear in the current shelf tab and have an icon applied for the specific tool.