Mikromedia PIC32 Soccer Bounce Demo

By , January 19, 2015 10:14 pm

Soccer Bounce Firmware

It's been a while since I posted a Mikromedia example on my blog so I've put together a "Soccer Bounce" demo that uses the Mikromedia PIC32 board's accelerometer input to roll a soccer ball around on the TFT screen. The code was written using MikroC Pro for PIC32 and VisualTFT.

Download the Firmware

You can download the PIC32 Soccer Bounce Demo firmware from the Libstock website.

If you want to modify the code in MikroC Pro for PIC32 and compile your own version, you also need to download Dragan Regodic's excellent TFT Graphics library and the MikroElektronika Package Manager utility.

Video Demo

Here's a youtube video of the accelerometer sensor driving the soccer ball's motion:

For the sharp eyed blog reader, the soccer ball sprites might look familiar since they are assets from my 2012 Retrochallenge entry IRIX Soccer. For this firmware demo I've re-purposed the original IRIX Soccer sprite graphics and the ball rolling and collision code.

 

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Vray Scene Syntax Highlighter

By , January 19, 2015 9:58 pm

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I've just finished a set of Notepad++, GEDIT, BBEdit, and TextWrangler syntax highlighting modules for code from Chaos Group's Vray Renderer. The new modules make it easier for a VFX artist or technical director to edit a vray vrscene file.

For more details on the Vray vrscene syntax check out the Vray docs page:
V-Ray standalone scene format description (.vrscene)

I created this Vray syntax highlighter to help me as I was porting the Domemaster3D shader's fulldome and latlong stereo shaders from mental ray over to vray standalone. I hope this tool improves your coding workflow as you develop and edit Vray Scene (.vrscene) files using a plain text editor.

You can download the latest version of the Vray Scene Syntax Highlighter on GitHub. (Clicking on the GitHub releases button makes it easy to download a zipped version of the tools.)

https://github.com/AndrewHazelden/Vray-Scene-Syntax-Highlighter

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